Classroom Teacher

Review of Using Dance Dance Revolution (DDR) in the Classroom

Dance Dance Revolution Hottest Party 2 for WiiThis week, we brought in Dance Dance Revolution (DDR) into our classroom as a class reward for our Intermediate students as well as for our daily physical activity (DPA) requirements.

We’ve been thinking about bringing in Dance Dance Revolution into our classroom since last summer, but didn’t actually start to research specifics and the benefits of having DDR in our school until October.

Although we’ve used Dance Dance Revolution in our programming before at a teen drop-in center / community center, yesterday was the first time we actually played DDR with our students in school.

Here’s our review of using Dance Dance Revolution Hottest Party (Nintendo Wii) in our Grade 7 and Grade 8 classroom.

Overview

Dance Dance Revolution is a music video game where players move on a dance platform and score points by stepping on the correct arrows on the dance mat by watching the screen and listening to the music.

In Dance Dance Revolution Hottest Party for the Nintendo Wii, the background visuals zoom in and out on the ensemble of dancers, but players are focused on the column of dance moves floating up the screen. (It’s like Guitar Hero or Rock Band, but with dancing.)

How we used Dance Dance Revolution in our Grade 7 and Grade 8 classroom

We brought in Dance Dance Revolution for our students as a class reward, but also to see if it would work as DPA (daily physical activity).

We ran the DDR game as a competition. Students were randomly placed in order and played against each other four at a time. The top two students progressed to the next round. Everyone “had” to play, but towards the end, only one or two reluctant students still had reservations about playing. Most other students seemed to get into it.

What’s the benefit of using Dance Dance Revolution in the classroom?

It’s a high-interest, low-skill physical activity that appeals to the video game generation and has caught the attention of some teachers for the following reasons:

  1. As a class party game, Dance Dance Revolution allows you to have up to 4 players going at the same time. (Compare that with other games that only allow two players.) Four players means that it’s easier to get through your class quicker.
  2. You’re physically active when you play Dance Dance Revolution. It doesn’t compare with running a marathon, but it’s considerably better than just sitting down. Several students commented on how much they were sweating after playing DDR in the class.
  3. It’s popular. Over half of the class had played DDR at home or at the arcade before. Kids could recognize songs and were humming along on both DDR Hottest Party 1 and the sequel, Hottest Party 2.

DDR Equipment Setup

In our Gr 7/8 classroom, we projected the Wii Dance Dance Revolution game onto the wall and played the music through our stereo system. We had four dance mats (one wired mat and three wireless) and both the original and the sequel Hottest Party Wii DDR game.

We teach using a data projector so we’ve already permanently set up our digital projector to our computer. The LCD projector sits on top of our filing cabinet and we’ve taped white paper onto the wall to create a giant 8 foot by 12 foot screen beside our blackboard.

We’ve also created podcasts in our classroom using audacity, so we had already brought in an old amp and sound system to hook up our computer to.

All we had to do was bring in a Nintendo Wii, the Dance Dance Revolution video game, and four mats and we had an instant class party / DPA activity.

We used a combination of Shoppers Optimum points and PC points to save up enough money to buy a Nintendo Wii. We’ve also generated around $100 from advertising revenue from this website which subsidized the purchase of two wireless dance mats.

Emily* brought in Dance Dance Revolution Hottest Party 1 along with a wired mat. Jacob brought in Hottest Party 2 and Madison brought in a wireless mat. Robert brought in two extra wiimotes, but we didn’t end up using them. (*All student names are pseudonyms.)

How to use Dance Dance Revolution with students

There are several different ways you could use DDR.

  1. As a class reward / class party. Some of our colleagues had a class party where they brought in several game systems and let the students play. One colleague had a Playstation at one end of the room and a Wii (with Dance Dance Revolution) at the other end of the room.
  2. As part of a structured phys-ed class, Daily Physical Activity (DPA), or extra-curricular activity. Several schools are using Dance Dance Revolution as a way to hook students into a more active lifestyle. One of our students pointed out that his previous school held an event where they brought in Dance Dance Revolution into the gym using a projector and four dance mats. Richard pointed out that there were three classes doing the activity, so he only got to play once.
  3. Teen drop-in / community center program. We’ve run teen drop-in programs / community center programs for youth between the ages of 12-17.

    Some of the scheduled activities included a Dance Dance Revolution competition and a Rock Band / Guitar Hero competition. In our experience, we did notice a gendered difference in the teens who participated in the events: Dance Dance Revolution seemed to appeal more to teenage girls and Guitar Hero / Rock Band seemed to attract more teenage boys, but there were always several teens that broke the stereotype.

    As a general rule, we found that Dance Dance Revolution competitions were harder to get buy-in from the teens to participate. This was probably because 1. playing DDR required you to move on a dance pad which makes you more self-concious than lounging on a chair strumming a guitar, and 2. DDR seems to be either very easy or very hard. We’ve seen teens play Guitar Hero songs on expert with the guitar behind their head, but we’ve never ever seen anyone play the hardest level on DDR.

    Some teens were too shy to participate in a Dance Dance Revolution competition, whereas the guitar hero/rockband competition usually worked really well at the teen center.

Tips for running a Dance Dance Revolution contest in your school or classroom

Here are some things to know about running a DDR competition with your students:

Game mode

Cancelling a Game (Auto-failing a DDR game)

Scoring

Dance Mat problems

Wireless vs Wired Dance Mats

Dance Dance Revolution Benefits

Dance Dance Revolution did get kids active to some extent when they were playing. Most students stood around watching when it wasn’t their turn. Only a few students were practicing to step in-sync with the game, even if they weren’t on the dance mat.

To do DDR as part of an extra-curricular or daily physical activity program, you would have to get the other students practicing while waiting their turn to be on the mat.

Some students were good because they were natural athletes. Some students who you wouldn’t think of as being very active or into sports, turned out to be quite good at DDR, either because they owned the game at home or because they played a lot of video games and could time their movements better than the other students.

By the end, a few kids were shy and still didn’t want to play. Other kids who were shy did end up playing and enjoying the game.

Concerns with Dance Dance Revolution in the Classroom

Expensive

Bringing Dance Dance Revolution creates product desire

Branding of the classroom

Inappropriate content?

Bottom Line

We live in a digital age. Our students are digital natives born into this digital culture; the teachers are digital immigrants who are learning to become digital.

Dance Dance Revolution won’t replace intramural or competitive sports at your school, but it might be a way to hook in the video-game crowd into a more active lifestyle.

What are your thoughts on using games like Dance Dance Revolution in the classroom?

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